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Blake Mitchell

Professional Skills

–Game Development–

  • Creating game art assets for use in a 3D engine
  • Planning and creating 3D game environments from blockout to fully textured
  • Creating high resolution objects with Zbrush and 3Ds Max
  • Creating textures using photo sourced and hand painted techniques

–Software Experience–

Windows 7
UDK (Unreal Development Kit)
3D Studio Max
Adobe Photoshop
Microsoft Word
Microsoft Power Point
Apple OS 10.4 (OSX)


–IT Support–

  • Troubleshooting computer problems in Windows XP & Windows 7
  • Troubleshooting computer problems in Apple OSX
  • Providing hardware maintenance on PCs and Macs
  • Providing technical support to staff personnel

–Work Experience–

Receiving Associate
Lord & Taylor Store# 106
Sept. 2011 - Current

3D Modeler
Tactical Assault -
May 2010 - 12/2012

3D Modeler
DarkWorld Universe(website unavailable)
Jan. 2010 - April 2010


  • Helping children improve their school performance
  • Providing homework support to children
  • Assisting teachers with technical support and educational material
  • Assisting teachers with maintenance and repair on provided hardware
Assistant Teacher
Princeton Young Achievers
Sept. 2009 - Oct. 2009


  • Creating a 3D animation for promotional content
  • Providing graphic design support to small businesses
  • Creating a logo for a non-profit organization
Freelance Artist
Studio g Brand; YWCA of Princeton; Papery of Princeton

–Key Production Skills–

  • Self-motivated
  • Willingness to learn
  • Passionate about video games
  • Graphic Design Knowledge
  • Reliable when work needs to be done
Technology Assistant
Princeton Regional Schools
Jan. 2009 - June 2009


  • Game Developers Conference
  • Volunteer
    Feb. 2008; Mar. 2009; Mar. 2010
Art Director
Student Project: Eternal Winter Unreal 2K4 MOD
May 2007 - Oct. 2008

Professional Affiliation

  • International Game Developers Association (IGDA)
Computer Instructor
Boys & Girls Club of America - Tempe, AZ
Mar. 2006 - May 2007


  • Collins College Award of Excellence:
    Best Contemporary/New Game Design
  • 1st Place Winner: Modeling Contest #1 -


Bachelor of Arts in Game Design, Oct. 2008

GPA of 3.45 on a 4.0 scale